Rescue-ACE Hydrant
FIRE 1

Rescue-ACE Hydrant

  • Archetype:
  • Rescue-ACE

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 5795




While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
60± 8/ 100
Power Score
Intrinsic 59
Deck 60

Rescue-ACE Hydrant — Power Evaluation

Final Score: 60 ± 8 · Confidence: Medium

  • Intrinsic: 59 · Deck: 60 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Combo enabler, Material body

Why it scores here

Rescue-ACE Hydrant's value is its once-per-turn Main Phase search of a Rescue-ACE monster from the Deck, plus a second once-per-turn effect that lets a Rescue-ACE Set Quick-Play or Trap be activated on the turn it was Set. It also gains targeting protection from opponent monsters and card effects while another Rescue-ACE monster is controlled. Its score is held to the mid-60s by the absence of combo data, a Level 1 body that is only moderately useful as material, and an archetype-locked text that limits portability. High deck inclusion (400 of 400 sampled decks, 2.4 copies on average) confirms it is a consistently played piece, but that frequency did not add points on its own.

Axis scores

Axis Score Evidence
Accessibility 68 Hydrant is a Level 1 body in 400 of 400 sampled decks at 2.4 copies on average, so it is usually live from hand. Its search depends on a Rescue-ACE monster being in the Deck, which the deck pool supports (observed). The routes are inferred from text because no combos were supplied.
Combo & Conversion 58 Three guide sections name Hydrant pairings with Fire Attacker, ALERT!, RESCUE!, and Air Lifter, which suggests it converts into the set-then-activate and search lines (observed from guides). No combo boards were recorded, so the conversion strength is inferred from text.
Resource Economy 60 The once-per-turn search turns a single body into a fresh Rescue-ACE monster, giving a net card gain if the body remains on field (inferred from text). There is no GY refuel or netCardAdvantage data.
Effect & Interaction 55 Targeting protection against monster attacks and card effects is real but conditional on controlling another Rescue-ACE monster, and it is not negation (verified from text). Its value as interaction is soft and situational.
Material Utility 55 A Level 1 FIRE Machine is a clean material body in principle, but no material usage was recorded in combos (inferred from stats, with no combo data).
Resilience & Flexibility 55 Protection is useful only while a Rescue-ACE monster stays on field, and the search can be used again on a later turn (verified from text). Its survival depends on the other Rescue-ACE pieces staying alive.
Deck-Building Efficiency 62 It is a 1-drop with no garnet cost, but it can only run in Rescue-ACE-themed decks and cannot be splashed (inferred from archetype text and deck stats).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 59, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Once-per-turn Main Phase search of a Rescue-ACE monster from Deck, keeping the archetype's engine fed
  • Protected from opponent monster attacks and card-effect targeting while another Rescue-ACE monster is controlled
  • Activates a Rescue-ACE Quick-Play or Trap on the turn it was Set, which supports set-then-activate lines
  • Level 1 body with a low slot cost; present in all 400 sampled decks

Weaknesses

  • Archetype-locked: only useful in Rescue-ACE-themed decks
  • Its protection requires another Rescue-ACE monster to already be on field
  • Not negation or removal; its interaction value is soft
  • No combo boards recorded, so conversion strength is text-inferred

Counters / choke points

  • Monster-based or card-effect removal that targets the Rescue-ACE monster before Hydrant's protection applies
  • Interaction that removes the other Rescue-ACE monster, which turns the protection off

Best use

Searcher/Tutor with set-then-activate enabler. Decks: Rescue-ACE (Turbulence / Preventer core). Suggested copies: 2.

Evidence & gaps

  • Verified: Effect text: protection from opponent monster attacks and card-effect targeting while controlling another Rescue-ACE monster; Effect text: once-per-turn Main Phase search of a Rescue-ACE monster from Deck (not Hydrant); Effect text: once-per-turn activation of a Quick-Play or Trap Set by a Rescue-ACE card on the turn it was Set; Stats: Level 1, FIRE, Machine, 0/0 Effect Monster; formats TCG/OCG/MasterDuel
  • Observed: Included in 400 of 400 sampled decks at 2.4 copies on average; Rescue-ACE archetype inclusion of 100% in gameplay types 4 and 6, and 62.5% in type 7 (usage statistics); Guide sections list Hydrant pairings with Fire Attacker, ALERT!, RESCUE!, and Air Lifter
  • Inferred: Search route from hand, given Rescue-ACE monsters in Deck; Net card advantage when the body stays on field; Material usefulness of a Level 1 Machine (no combo data); Deck-level centrality limited by the sampled decks being Rescue-ACE-themed
  • Data gaps: no combos supplied; combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) deck data lists non-Rescue-ACE archetypes (Diabellstar, Azamina, Fiendsmith, Salamangreat) for a card whose text is Rescue-ACE-locked; the cause is unexplained and was discounted no rulings data supplied no usage of the material role in combos











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